In October 2006, thirty dead radicals possessed a group of gamers for a month. Brought back to life by devices, they went on with their struggle to create a better world. The mundane reality was used as the stage for the collective story about personal influence, political change and constructed nature of reality. This Post Mortem site contains a full game presentation, describes the research goals of the project and looks beyond the surface of various design choices.

Built upon the foundations of larp, MMORPG, urban exploration and alternate reality gaming Prosopopeia Bardo 2: Momentum was a pervasive game about conformity and revolution. The aim was to explore the borderlands between real and ludic, exploring the design space where reality and fiction merge in a seamless, immersive and coherent role-playing experience.

The game was a research project within the European IPerG project, and the main research goals were to design evaluate a socially expanded game with long time duration and a dynamic participation model, driven by runtime game mastering. Momentum was based on knowledge gained by the previous research game "Där vi föll" produced in 2005.

During 2007 the players experience of Momentum is being evaluated at the university of Tampere in order to find out what it was like to play without geographic boundaries or strict time frame in a game where the players themselves could chose their level of participation and where customized wearable devices were used to interact with a magical landscape in public space.
Pervasive gaming is embedding gameplay into the environment and everyday objects that would enable people to interact with information-processing devices more naturally and casually than they currently do, and play the game in whatever location or circumstance they find themselves.

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The company P makes participant-centered productions for the play lifestyle. Our entertainment products are built on the convergence between live action games, television, mobile and computer technology. We strive to make the whole world our playground - reality only being one of our back yards.

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This site contains a lot of material and in order to let you focus on the important stuff, we have planned a special route for you. Choose one of the three characters below and see Momentum through its eyes. Is it a science project, a far-out game or a pioneer design test? Choose your own perspective and go on!